
Bid Whist
Play Bid Whist online free or offline vs smart AI - full rules, jokers, kitty and uptown/downtown options.
- Free • No Sign-Up
- Uptown • Downtown • No Trump
- Jokers & Kitty
- Downtown Beats Uptown

Bid Whist
Play Bid Whist online free or offline vs smart AI - full rules, jokers, kitty and uptown/downtown options.
- Free • No Sign-Up
- Uptown • Downtown • No Trump
- Jokers & Kitty
- Downtown Beats Uptown
About Bid Whist
One of Coppercod’s most requested games, Bid Whist is a classic fast-paced card game for four players playing in two teams. Team up with one of our partner AIs to beat your opponents in Coppercod’s take on this classic card game.
To win, you and your partner must be the first pair to reach 7 points, or push your opponents to fall to -7. Points are scored by the team that wins the bid, and they score one point per book they take over 6 if they meet or better their contract, but lose 1 point per bid over 6 tricks if they fail.
Bid Whist is a little more complex to learn, but rewarding as you improve your strategy over time to defeat your opponents. Uptown, downtown and 'no trump' bid types keep the landscape different every session. Choose between easy, medium and hard mode and make sure to track your all time and session stats to follow your improvement as you learn!
Quickfire Rules
After the cards are dealt evenly between four players, the players, in turn, can pass or bid the number of books they believe their team can win above 6 (uptown for high cards, downtown for low cards or 'no trumps'). The winning bidder then decides which suit shall be trumps if an uptown/downtown bid was made, or which direction if a 'no trump' bid was made. The winning bidder then takes the kitty into their hand, which may be sported (turned face up) depending on your setting (see settings), and discards the number of cards contained in the kitty. The winning bidders are awarded the first book for taking the kitty.
Each player then plays one card in turn, following suit if they can. If they cannot follow suit they may play any other card in their hand, including a trump card. The aim for the winning bidding team is to take as many books as to at least win their contract. The other team is trying to win enough books to stop them.
At the end of each round, the winning bidders score either 1 point for every book they won over six if they met or bettered their contract, or lose their bid size in points if they failed to make their contract. The game is won when the first team reaches the win target of 7, or forces the opponents to drop to or below -7.
See it in action
Bid Whist Terms
Bid — Each player decides based upon the cards in their hand how many tricks their partnership will win.
Contract — The winning bid — the number of books above 6 the bidding team must take, in their chosen trump suit and direction (or 'no trump').
Book — Each player plays a card in turn, and the best card played wins that book. There are 13 books in each hand, the first awarded to the winning bidder, and the remaining 12 are played for in turn with a round of cards.
Trump — Trumps are chosen by the winning bidder unless a 'no trump' bid was made, and are elevated higher than all other cards. They can be played when a player cannot otherwise follow suit. The big and little jokers count as trump cards when there is a trump suit, but have no value if there is not.
Kitty — After each player is dealt 12 cards, the remaining cards are face down on the table and are awarded to the winning bidder to improve their hand. The kitty can be sported before the winner takes the cards into their hand depending on the setting. The player who takes the kitty must discard the same number of cards, which may include cards from the kitty.
Sporting the kitty — Turning the kitty face up for all players to see before the winning bidder takes it — when this happens is set by the 'Sport kitty' setting.
Uptown — In uptown bids, high cards have the highest rank (Big joker, little joker, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2).
Downtown — In downtown bids, low cards have the highest rank. (Big joker, little joker, A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K).
No Trump — A 'no trump' bid has no trump suit. The winner determines uptown or downtown card ranking after the bid.
Overcall — A higher bid made over the current winning bid, taking the auction away from it.
Set — Failing to make the contract. A set team loses the number of points they bid, however many books they took.
Boston — Winning all 13 books. With the Boston bonus on, the round's points are quadrupled.
Signal bid — A low opening bid of 3 or 4 that isn't trying to win the auction — it tells your partner what you hold (a joker, or an ace) so they can judge your combined strength.
Sacrifice bid — A deliberate overcall you expect to lose. When the opponents' winning bid would win them the game if it makes, going set costs only your bid — so a cheap sacrifice caps the damage and keeps the game alive. Pass instead if you can set their contract yourself, counting what your partner's signal promised — better: the game continues and they lose the points. Pass too if the sacrifice would cost you the game out the back door. And never sacrifice over a sacrifice: when a late-seat opponent overcalled a bid of yours that would have won you the game, their bid expects to go down — pass and set it.
Semi-bluff bid — A brave bid one level above what your hand honestly rates, made to deny the opponents a cheap contract. Unlike a sacrifice, you half-expect to make it — the kitty may cover the missing trick.
Stopper — A card that stops the opponents running a suit in 'no trump' — an ace, or the second-highest card protected by another (so it can be kept back until the top card has gone).
Back door — A team also wins the game when its opponents fall to minus the win target — losing 'out the back door'. Never bid yourself below it.
Winner / sure winner — A card that wins a trick as soon as it's led. A developing winner becomes a winner after its suit is established.
Establish (develop) a suit — Lead it to drive out the opponents' higher cards, so your remaining cards in it win.
Loser — A card that won't win. A trump loser is a top trump the opponents hold; a side loser is a losing card in a non-trump suit.
Run — A suit long and strong enough to develop into several winners.
Boss — The highest card of a suit still in play — it can't be beaten.
Guard — A holding that stops the opponents running a suit against you.
Void — Holding none of a suit. Ruff: trumping a suit you can't follow. Pull (draw) trumps: leading trumps to strip them from the opponents. Hold up / duck: choosing not to win a trick, to disrupt the opponents or save a card.
How Your Partner Plays
Playing with a partner you can't talk to can be frustrating, but here's how yours thinks — they always play at the hard level, whatever the AI-level setting:
- On the opening lead they try to establish their longest strong suit — leading the top of a sequence, or a low card to knock out the opponents' high cards. In a trump contract they may instead lead a singleton to set up a ruff.
- They keep developing that suit on later leads, and cash it once it's established.
- They watch your leads and bring your suit back for you when they can.
- The first time they can't follow suit, they signal their best suit by throwing its worst card — inviting you to lead it to them; a later discard points to their next suit.
- They read your discard signals too, and return the suit you invite.
- On defence they hold up an ace to break up the declarer's long suit, and play low in second seat when they can't win — keeping high cards for when they count.
- They won't throw a winner (like an ace) or unguard a stopper just to keep their shape tidy.
- If they see you're void in a suit, they lead it so you can ruff (when there are trumps).
- As the declarer they hold back the top trump, leading a lower winning trump to keep control.
- They pull trumps when they can, to stop the opponents ruffing late — unless only your team has trumps left.
- In a 'no trump' contract they avoid leading a suit you're void in, and will run a suit the opponents are out of.
Bid Whist FAQs
Can I play Bid Whist online free here?
Yes. Play Bid Whist online free in your browser or offline in the apps. No account or sign-up required.
What rules are included in this Bid Whist game?
Major Bid Whist rule options are supported, including uptown, downtown, no trump bids, number of jokers, kitty sporting options, Boston bonus, no trump bonus, minimum bid, and end hand when set.
What are uptown and downtown bids?
Uptown bids use high-card ranking, while downtown bids use low-card ranking. In no trump bids, the winning bidder chooses whether the hand is played uptown or downtown after the bid.
How does the kitty work?
After each player is dealt 12 cards, the remaining cards form the kitty. The winning bidder takes the kitty, discards the same number of cards, and their team is awarded the first book.
Can I change the number of jokers?
Yes. You can play with 2 jokers, 1 joker or no jokers. The kitty size is four plus the number of jokers in the game.
How does scoring work in Bid Whist?
Winning bidders score 1 point for every book they bid if they meet or beat their contract. If they fail, the bid points are deducted. No trump bids can double points, and a Boston can quadruple points depending on settings.
What is a Boston in Bid Whist?
A Boston is when one team wins all 13 books in a hand. In this game, Boston bonuses can be turned on or off in Settings.
Can I claim the remaining books?
Yes. Claim tricks is on by default and lets you claim the rest of the hand when all of your remaining cards are guaranteed winners.
Can I review hands after each round?
Yes. Replays can be turned on, and Show starting hands can show all players’ starting hands after each round from review, always, or never.
Are there readability options for cards?
Yes. Bid Whist includes mobile cards with larger numbers, 30 deck designs, 17 themes, and four-color suits for improved readability.
Can I play Bid Whist offline?
Yes. The Coppercod Bid Whist apps work fully offline against AI, perfect for practice anywhere.
How To Play
Deal
Bidding
Kitty
Play
Scoring
Settings
Interface
During a Game
Play other classic card games
Bridge , Gin Rummy , Classic Whist , Euchre or Spades !






